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WCF心跳判断服务端及客户端是否掉线并实现重连接

软件信息
  • 分类:源码相关
  • 大小:79KB
  • 语言: 中文
  • 环境: WinAll, WinXP
  • 更新:2024-11-13
  • 评级:
  • 系统: Windows Linux Mac Ubuntu
  • 软件类别: 国产软件 / 特别软件 / 源码相关
  • 插件情况:

若掉线时服务器或客户端又在线时将实现自动重连;将通过WCF的双工知识以及相应的心跳包来实现此功能;

首先了解一下本实例的一个分层架构图;相信了解WCF对这个分层法肯定都很了解;其中Client为客户端,Interface为契约层,Service则是实现契约的服务层;

接下来我们将对各层进行一个简单的讲解

首先我们了解契约层Interface;因为我们利用WCF中的双工知识,所以此处我们定义的两个接口,其中ICallback为回调接口;IPushMessage上面定义的回调;我们发现回调接口上并没有定义ServiceContract; 其实是WCF当一个接口被定义成回调接口时已经默认了;

using System.ServiceModel;
namespace Interface
{
 [ServiceContract(SessionMode=SessionMode.Required,CallbackContract=typeof(ICallback))]
 public interface IPushMessage
 {
 [OperationContract(IsOneWay = true)]
 void Login(string UID);

 [OperationContract(IsOneWay = true)]
 void Update(string UID);

 [OperationContract(IsOneWay = true)]
 void Leave(string UID);
 }
}

using System.ServiceModel;
namespace Interface
{
 public interface ICallback
 {
 [OperationContract(IsOneWay = true)]
 void ShowMessage(string msg);
 }
}


接着我们了解一下实现契约的服务层Service;此处包括实现接口IPushMessage的服务内容,还定义一个类WcfCleint;在PushMessageServer服务内里我们定义的一个静态成员Dictionary<string,WcfCleint>用于记录我们客户端上下线的操作;定义的一个lockObje用来锁定每个操作,在最后我们还定义的一个定时器用来判断客户端用户是否脱机了;其中方法Update()我们就实现的双工中的回调;

using System.ServiceModel;
using Interface;
namespace Service
{
 public class PushMessageServer:IPushMessage
 {
 static Dictionary<string, WcfCleint> dit_callback = new Dictionary<string, WcfCleint>();

 private static Object lockObje = new Object();

 public void Login(string UID)
 {
 Console.WriteLine("用户:" + UID + "上线");
 lock (lockObje)
 {
 dit_callback.Add(UID, new WcfCleint(OperationContext.Current.GetCallbackChannel<ICallback>(), DateTime.Now));
 }
 }

 public void Update(string UID)
 {
 ICallback callback = OperationContext.Current.GetCallbackChannel<ICallback>();
 Console.WriteLine("用户:" + UID + "心跳更新!");
 lock (lockObje)
 {
 if (dit_callback.ContainsKey(UID))
 {
  dit_callback.Remove(UID);
 }
 dit_callback.Add(UID, new WcfCleint(OperationContext.Current.GetCallbackChannel<ICallback>(), DateTime.Now));
 callback.ShowMessage(UID);
 }
 }

 public void Leave(string UID)
 {
 Console.WriteLine("用户:" + UID + "退出!");
 lock (lockObje)
 {
 dit_callback.Remove(UID);
 }
 }

 static System.Timers.Timer timer1;
 public static void StartListenClients()
 {
 timer1 = new System.Timers.Timer();
 timer1.Interval = 500;
 timer1.Elapsed += new System.Timers.ElapsedEventHandler(time_EventArgs);
 timer1.Start();
 }

 static void time_EventArgs(object sender, System.Timers.ElapsedEventArgs e)
 {
 lock (lockObje)
 {
 foreach (string key in new List<string>(dit_callback.Keys))
 {
  if (dit_callback[key].NowdateTime.AddSeconds(5) < DateTime.Now)
  {
  dit_callback.Remove(key);
  Console.WriteLine("脱机用户" + key);
  }
 }
 }
 }
 }
}


接着我们简单看一下WcfCleint的代码:

using Interface;
using System.ServiceModel;
namespace Service
{
 public class WcfCleint
 {
 public DateTime NowdateTime { get; set; }
 public ICallback callbackHandler { get; set; }

 public WcfCleint(ICallback callback, DateTime nowTime)
 {
 this.callbackHandler = callback;
 this.NowdateTime = nowTime;
 }
 }
}

服务端的配置文件信息,此处我们采用net.tcp方式:

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
 <system.serviceModel>
 <behaviors>
 <serviceBehaviors>
 <behavior name="exposeExceptionDetail">
 <serviceDebug includeExceptionDetailInFaults="true"/>
 </behavior>
 </serviceBehaviors>
 </behaviors>
 <services>
 <service name="Service.PushMessageServer"
 behaviorConfiguration="exposeExceptionDetail">
 <endpoint address="net.tcp://127.0.0.1:3721/PushMessageServer"
  binding="netTcpBinding"
  contract="Interface.IPushMessage"/>
 </service>
 </services>
 </system.serviceModel>
</configuration>

服务端的运行入口代码,通过一个线程不断的运行:

using System.Threading;
using System.ServiceModel.Description;
namespace Service
{
 class Program
 {
 static void Main(string[] args)
 {
 using (ServiceHost host = new ServiceHost(typeof(PushMessageServer)))
 {
 host.Open();
 Console.WriteLine("WCF心跳包实现开始监听");
 PushMessageServer.StartListenClients();
 int i = 0;
 while (true)
 {
  System.Threading.Thread.Sleep(2000);
  i++;
 }
 Console.Read();
 host.Abort();
 host.Close();
 }
 }
 }
}


接着了解客户端层的情况;首先是一个实现的回调接口的内容类;

using Interface;
namespace Client
{
 public class CallServer:ICallback
 {
 public void ShowMessage(string msg)
 {
 Console.WriteLine("服务器正在工作中;" + msg);
 }
 }
}

客户端的配置信息如下:

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
 <system.serviceModel>
 <client>
 <endpoint name="pushmessageserver"
 address="net.tcp://127.0.0.1:3721/PushMessageServer"
 binding="netTcpBinding"
 contract="Interface.IPushMessage"/>
 </client>
 </system.serviceModel>
</configuration>

客户端的运行入口代码如下,它会判断服务器是否掉线,若掉线会试着重连:

using System.ServiceModel;
using Interface;
using System.ServiceModel.Channels;
using System.Threading;
namespace Client
{
 class Program
 {
 static void Main(string[] args)
 {
 InstanceContext callback = new InstanceContext(new CallServer());
 using (DuplexChannelFactory<IPushMessage> channelFactory = new DuplexChannelFactory<IPushMessage>(callback, "pushmessageserver"))
 {
 IPushMessage proxy = channelFactory.CreateChannel();
 using (proxy as IDisposable)
 {
  string UID = "踏浪帅";
  proxy.Login(UID);

  while (true)
  {
  Thread.Sleep(3000);
  try
  {
  proxy.Update(UID);
  }
  catch
  {
  try
  {
  Console.WriteLine("正在重连");
  proxy = channelFactory.CreateChannel();
  proxy.Login(UID);
  }
  catch
  {
  Console.WriteLine("重连异常");
  }
  }
  }
 }
 }
 Console.Read();
 }
 }
}

运行的效果:

1:首先运行服务端,让其处于监听

2:接着运行客户端,客户端会显示服务器正在工作中以及当前的账号

3:当客户端上线后,服务端就发现客户端用户,并显示出来,不停的进行判断

4:当我们把服务端停掉以后,此时服务是不工作的,我们可以看到客户端就会不停的尝试着重连服务端;

5:当我们重新把服务端打开以后,服务端会自运发现正在运行的客户端信息;

6:上面我们重新打开服务端,我们可以在客户端发现它重连接服务端成功并显示如下:

7:接着我们将把客户端关闭;我们会在服务端发现它提示客户端的用户脱机了;

8:此时服务端还是不停的监听中,我们再把客户端打开,服务端将会接着显示用户;

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